Tuesday, August 18th 2009
sony patent illustration

Best patent illustration ever.

Jim Finnis
10:35AM

Tags: games funny
Wednesday, August 12th 2009
Game developer looking for Welsh speakers

...to translate their niche adventure game, Rhiannon: Curse of the Four Branches, which is (fairly obviously) based on the Mabinogion. They want to do it in Welsh, but there are only three of them and they're all English monoglots, and they can't afford the dosh (as a tiny wee indie developer) to translate all 30,000 words of the text.

They say they're looking for a "school, a language society or a group of Welsh-language adventure gamers who might be able to help."

I reckon they'd be better off creating an online community to do it, rather than finding a pre-existing group.

Jim Finnis
2:33PM

Tags: games welsh computing
Tuesday, August 11th 2009
scary thought

The irony is, most of the kids making games now probably never used the computers that kickstarted our industry, a 16 year old for instance, wouldn't have even been born when Commodore imploded, taking the Amiga with it...

Good grief.

From an interview at the Dyson site (the game, not the hoovers, and if you haven't played it, do so.)

Jim Finnis
7:18PM

Tags: games history computing
Friday, July 17th 2009
One-stop site for manufacturing board and/or card games

Ever designed a board game? Or a card game? There's a site - thegamecrafter.com - to which you can upload all your artwork and they'll print and manufacture all the bits and send them to you. How cool is that?

Jim Finnis
9:48AM

Tags: games
Tuesday, June 2nd 2009
Project Natal

It's all a bit too hypey, isn't it? I'll believe it when I see it.

Jim Finnis
4:48PM

Tags: games
Thursday, May 7th 2009
First person shooter glasses!

Found on Richard Bartle's blog. Which anyone with an interest in gaming, particularly MMORPGs, should read. After all, he was one of the blokes who started it all.

Jim Finnis
10:04AM

Tags: games funny
Friday, March 13th 2009
dyson

An absolutely beautiful indie strategy game with abstract, crisp graphics. Download it - it's stunning. It runs on Windows and Linux, and you should be able to run it on a Mac by using Mono on the command line or using Wine.

Jim Finnis
10:13AM

Tags: programming games
Thursday, June 19th 2008
eugene evans

...is still in the industry! Working as marketing manager for Mythic Entertainment (now part of EA), who are working on the Warhammer MMORPG. Due out in Autumn. A Warhammer MMORPG. Ugh.

Anyway, great picture down that first link. He's not changed a bit.

Jim Finnis
9:33PM

Tags: games
Wednesday, June 18th 2008
limbo of the lost

This is just sad. A tiny British games developer (there's only three of them, apparently) has produced a point and click adventure (remember those?) which has managed to get a wide - albeit budget - release in the States. Whereupon it becomes obvious that an awful lot of the artwork is ripped off from other games. Really - go and have a look, they've just taken screenshots from Oblivion, UT2004, Morrowind and a few other games and slapped their own stuff over the top. Here's an example - on the left, LoL, on the right, Thief: Deadly Shadows:


How did they think they'd get away with it? Perhaps they'd promised an all-singing, all-dancing 3D game for their new reworked version, realised they couldn't do it, and panicked. However, the wikipedia entry suggests there were allegations of plagiarised art from that earlier Amiga version, so maybe this really was something they thought they could do with impunity. Or maybe they used the stolen artwork as placeholder - to be replaced later with their own work - and didn't have time, or perhaps foolishly showed it to the publisher who loved it. Hm.

The more we think about that last possibility here in the office, the more likely we think it is. Many smaller publishers don't know much about games - their expertise lies in retail marketing. They wouldn't recognise the stolen images, and perhaps wouldn't understand why perfectly good placeholder art needed replacing. They also wouldn't understand why the new artwork would take so long to do, pressurising the developers still further. Who knows?

I'm not excusing them, but I can see how a bedroom coder team could get themselves into such difficulties.

UPDATE: I'm not one to judge by appearances, but look - three dodgy geezers from Maidstone.

Jim Finnis
12:42PM

Tags: programming games
Tuesday, April 22nd 2008
sheer genius

Scanned in Atari 2600 box covers.

Jim Finnis
12:04AM

Tags: games funny
Friday, March 14th 2008
we can't resist web surfing - what about games?

This article, linked to by BoingBoing, describes why we (well, some of us) can't resist surfing the web. It's apparently because we get an endorphin high from viewing new and richly interpretable information. Interesting - because for me it also explains why I like the games I do.

I'm a neophile, which probably just means I'm wired to get a hell of an endorphin kick from new, deep information. But I have terrible coordination and reflexes, and I don't particularily enjoy conflict or adrenaline rushes, so I don't get a massive kick out of visceral action gaming - twitch gaming. So the games I like provide me regularly with dollops of interesting (and beautiful) New Stuff which I have to think about in order to keep playing the game.

My favourite game is probably Ico - there's a bit of fighting but it's not a problem, it's mainly just a case of wandering around a beautiful, huge castle solving puzzles. Every new area is a massive endorphin hit for geeks like me; a new wodge of beautiful, inventive worldbuilding I have to get involved in to solve.

Shadow of the Colossus didn't entirely work for me, because the environment, while lovely, wasn't deep enough. And the monsters were fundamentally the same fight over and over again - not much new data there. And I was shit at the fights, because of my dreadful coordination.

Portal works beautifully - each new level is a world I have to get involved in. They're not particularly pretty, but they are very cleverly designed and have to be explored and engaged with in a new way because of the game's novel mechanic. Also, of course, there's always a new bit of comedy from GlaDOS waiting for me when I get to a new level, which is a massive hit of new, quality data in itself. But largely I loved it because I didn't have to jump through too many frustrating time-dependent and coordination-dependent hoops to win the level. I just had to analyse the puzzle successfully, and then put my analysis into practice, with just enough acrobatics to make it require a few tries to get it right.

Now, it seems to me that most games are designed for another sort of person - a competitive person who likes adrenaline rushes, exercising their reflexes and coordination, practicing physical skills. There are currently few games for those of us who get that same visceral kick from thinking and exploration. Oh yes, we'll play the twitch games because there's often enough interesting stuff in there to keep us hooked, wading through the combat parts even though they're a chore.

But where are the exploration games like Ico and Myst now? Why don't they sell well? Because the article seems to say that everyone, to a large extent, should be sucked in by this sort of dynamic.

Or are most gamers really jocks and not geeks?

Jim Finnis
3:42PM

Tags: work programming games
Sunday, February 10th 2008
Portal

Should have blogged this last weekend, really, when I played it. This was a triumph. I'm making a note here, 'huge success.' It's hard to overstate my satisfaction.

Seriously (and if you'd played the game right through you'd realise that I wasn't being entirely serious) it's the best game I've played for ... well, probably decades. It's a short game, about 3 hours, but it's beautifully designed, with innovative puzzle-based gameplay based around the idea of a gun which makes pairs of 'portals' - holes in space through which you can go. Walk (or fall, or jump) through one hole, come out the other. Fire one directly above you and one at your feet and you'll fall forever. And that's it, really - but where the game shines is the amount of work that's gone into the puzzle design, and the writing. It's the most beautifully scripted (as in dialogue) game I've played since the old days of point-and-click, essentially a two-hander between your (silent) protagonist and an all-seeing, passive-aggressive, cake-obsessed supercomputer.

Oh, and the ending is utter, utter genius.

It's been voted Best Game of 2007 by quite a few people - not bad for effectively a student project, which was just added to the Orange Box compilation as a filler...

Jim Finnis
10:41PM

Tags: games
Friday, September 21st 2007
Koudelka

This is a copy of Koudelka I've borrowed - a long forgotten PS1 game. Why is it special? It's special because it's a Japanese RPG set in Aberystwyth. Or at least a Japanese manga version of Aberystwyth, written by someone who's never been there, who just saw it on a map and thought, 'ooh, how exotic.' The lead character was born in Abergynolwyn for pity's sake! This should be a laugh.

(OK, I've mentioned this game before, but never seen it until today.)

Update: Don't bother. It's dreadful. Appalling graphics (even for the PS1!), no life to the plot, no action apart from randomly stumbling around hard-to-see cluttered rooms with a static viewpoint in search of unlikely items, and random encounters of the worst sort.

Jim Finnis
3:36PM

Tags: mobile photo games

........... Older

Status

All very testy-testy at the moment. Please mail any problems to me at jim spot finnis monkey-with-tail gmail spot com. Hah, let's see the email scrapers decipher that.

RSS Feed

Current Page

the main page

Index

the main page
Gwir

Recent Comments

re Twitter posts for Sunday August 22 Catrin wrote:

It's actually going to be reviewed in a proper academic journal and everything. Well not actually everything, just a proper academic journal, but I think that's extremely exciting. It says so on the internet, it must be true.

23/08/10 11:28:33 AM

re Twitter posts for Friday July 2 Catrin wrote:

Hmm - that's a sentence whose meaning is changed completely if you don't realise that lame is in the French way not the English way.

02/07/10 10:26:05 AM

re 5536 Catrin wrote:

This was me trying to look like Amanda Palmer. I now realise I looked more like Tara Palmer Tompkinson. The reality check is always the one that bounces all the way to the Hong Kong and Shanghai Banking Corporation isn't it.

24/05/10 10:20:37 AM

re Twitter posts for Monday May 10 Catrin wrote:

Anything in this case being a tailor's mannequin made out of a Catrin, a tee shirt, and two rolls of gaffa tape. I just hope it's not voodoo if you stick pins into effigies of yourself.

10/05/10 12:22:35 PM

re Twitter posts for Tuesday May 4 Catrin wrote:

According to Google, it's a stencil thing for doing eyebrows. The only options are thin, medium or thick. Naturally, I'd want it to include "Option 4: Eyebrows A La Amanda Palmer. Except of course, if I were to do that, just at the point when I am applying the makeup, my brain would start playing the Victoria Wood monologue where she paints one really high up and the other really low down. "Now I look like a person who's had a pint spilt over them and they can't quite remember what to do about it". Hilarity would ensue, I would look like a div, and like Victoria Wood, would end up wearing a big brown raincoat and a picnic rug and a pair of knickers on my head.

04/05/10 01:49:22 PM

re Twitter posts for Monday May 3 Catrin wrote:

Red Dead Hand. Great name for a kid.

04/05/10 01:31:20 PM

re Amanda Palmer and Jason Webley Catrin wrote:

Absolutely fantastic gig - I had such a such a such a good time. People do look at me funny though when I explain perfectly reasonably that I went to see a bloke and a woman being a pair of conjoined twins. Do other people not do that then?

28/04/10 05:50:17 PM

re Twitter posts for Thursday April 22 wrote:

they won't let e write it` 'yS, i like 'a man

24/04/10 02:11:43 AM

re Catrin T.J.Bates wrote:

Ouch!

18/04/10 09:57:49 PM

re 5188 T.J.Bates wrote:

Alas! Poor doughnut!

18/04/10 09:34:07 PM

re 5405 T.J.Bates wrote:

Still a cutie!

18/04/10 08:10:17 PM

re 5495 Steve wrote:

Blimey it looks bare in the winter. I'm off to listen to some Chumbawamba unless Jubilee's on.

27/03/10 09:25:57 PM

re Greenspun's Tenth Rule Stephen Usher wrote:

...unless the program is written in FORTRAN IV, as that doesn't do lists/characters.

22/02/10 08:42:36 PM

re Twitter posts for Saturday February 20 alecm wrote:

come visit some time; i have a very pubby pub :-) i also like the "abandon" button, above. we need more abandon.

22/02/10 07:36:49 PM

re Twitter posts for Tuesday February 9 rac wrote:

great news!

09/02/10 04:29:42 PM

re 5465 Catrin wrote:

Look, explaining the finer points of Land Registration requires some visual aids ok.

25/01/10 10:53:36 AM

re Twitter posts for Friday January 8 Catrin wrote:

Going to Boganning.

13/01/10 05:22:25 PM

re Twitter posts for Saturday January 2 Catrin wrote:

Isn't that a hotel chain?

04/01/10 11:10:00 AM

re Twitter posts for Monday December 21 Catrin wrote:

Umph. I can explain....

21/12/09 10:29:18 AM

re 5443 Mel Rimmer wrote:

Mmm, purdy.

17/12/09 04:07:00 PM

re 5443 Catrin wrote:

Ooh, pretty picture. I couldn't work out for a while which side of the river it was.

17/12/09 01:14:57 PM

re Twitter posts for Monday December 14 Jim wrote:

Of course, but *read it again* They're not reserving the right to REFUSE to serve, they're reserving the right to SERVE.

15/12/09 10:08:53 AM

re Twitter posts for Monday December 14 Ben wrote:

That's completely legal. Any trading establishment can refuse to serve any customer without giving a reason. It's generally considered bad for the trader's reputation as a good place to do business, but they do have that option.

14/12/09 08:39:39 PM

re Getting festive in Shrewsbury Catrin wrote:

My God! I look like an advert for Werthers Original.

14/12/09 10:57:00 AM

re Twitter posts for Monday November 30 Catrin wrote:

You're not planning on dying of E Coli are you?

01/12/09 12:56:26 PM

re Twitter posts for Sunday November 22 Catrin wrote:

Muppet.

24/11/09 02:55:03 PM

re Twitter posts for Sunday November 22 Jim wrote:

Ah, but I don't think the installer could have reasonably foreseen that particular injury...

24/11/09 11:16:07 AM

re Twitter posts for Sunday November 22 Catrin wrote:

And clearly displaying better workmanship than the oaf who installed the thing in the first place - it needing to be replaced because it came apart in my hand. I could have been seriously injured...if the light pull had hit me in the eye, causing me to flail around blindly, then fall down the stairs and impale myself on a coathook.

23/11/09 11:09:52 AM

re Twitter posts for Tuesday November 17 Stephen Usher wrote:

Would you act in "The Wicker Man?" Edward Woodward would.

17/11/09 09:58:13 PM

re Irn-Bru Turkish Delight Jane M wrote:

I had the same petit four at that same restaurant in Edinburgh just yesterday - it was fantastic. We has the deep fried mars bars alongside. Superb.

11/11/09 10:35:53 PM

About

This is a test wiki/blog system called Gwir, implemented in php5.